Icewind Drover
Herder of sufficient ability can become what the Steppe Orcs call Drovers, elite members of the Icewind order. Some have claimed that they are capable of summoning forth fierce blizzards from a clear sky, an unlikely feat unconfirmed by outsiders. When asked about the mechanics of their abilities, they often answer by refering to themselves as ‘conduits’. Just what it is that they channel is never revealed.
The tribesmen claim to notice a blue tinge that begins to pervade their normally brown complexion and a crystalline hardness of their skin. Other steppe orcs whisper that this is because their hearts pump not blood, but ice.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.
Information
Advances from: | Icewind Herder |
Advances to: | Icewind Master |
Cost: | 34 |
HP: | 54 |
Movement: | 5 |
XP: | 110 |
Level: | 2 |
Alignment: | chaotic |
ID | Steppe Drover |
Abilities: |
Attacks (damage - count)
staff melee | 6 - 3 impact | ||
frostbite ranged | 8 - 4 cold | magical |
Resistances
blade | -20% | pierce | -10% | |||
---|---|---|---|---|---|---|
impact | -10% | fire | -10% | |||
cold | 40% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | 99 | 20% | |
Flat | 1 | 40% | |
Forest | 2 | 60% | |
Frozen | 1 | 40% | |
Hills | 2 | 50% | |
Mountains | 3 | 50% | |
Mushroom Grove | 3 | 40% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 30% | |
Unwalkable | 99 | 20% | |
Village | 1 | 60% |